Present game idea's
At present i've decided to give my game two modes, similar to the modes you get on Gran Torismo. You will have the quick arcade mode where you just race through the level, your car gets damaged in both modes but only costs mony on the career mode so you don't collect any money icons. In the career mode your damage costs money indicated in a similar way to burnout, so you have to collect as many money bags as you can to repair and modify your car. The cars have weapons which you can also upgrade out side game play. These weapons will be similar to the weapons een on Rollcage and wipe out, Lazers, bombs and machine guns. You can up grade you shields as well similar set up to extreme G3. The better your shield the less damage and less health packs you have to collect, you can add parts to your body shell like more airo dynamic designs to help the car saw through the air better after the rubber band release.
You are timed to your next check point again similar to burnout, but the timer will stop at every check point and view will zoom in, you then have to pull back the car with a rubberband, the power you amount will depend on how many of the rubber band icons you collect, situated in both modes same as the occational health pack to keep you alive in game when your shields down. When you pull the car back there will be a power bar at the bottom of the screen indicating how far you can pull and boost your engine, the boost is similar to a burn out on burnout, just achieved a different way. While your pulling the car back be shaw to look for hidden short cuts and jumps to put you ahead...
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