Wednesday, March 23, 2005

New Game Idea!

My original Game idea was based on the game cops and robbers, with the storyline focusing on two sides of a bank robbery story. You either run away or chase ...

Nothing really to do with rubber and there's no real originality behind the game, the only thing in this idea thats original is the elastic powered boosts you get when collecting rubber bands. I went and re-thought how I could improve my game idea and make it more original and enjoyable to play ...

I brainstormed into rubber and what the quallities and other things I could include in a game - The name of my game is still "Rubber Bandits" so I came up with the concept of making the actual characters rubber, they can stretch like the toy stretch arm strong. The same concept for check points is the same, I fact it's simpler. You now hold the shoulder buttons on the DS to extend the arms and grab the check point posts, you then pull the racer back with thier rubber arms. Another idea i came up with was using the touch screen in races to stretch the arms and collect icons far to the side of the screen. You can also stretch the arms and press (A) to slap the apponents back and slow them down. This slapping techneque will replace all the weapons from my previous idea.

The cars and characters will be simply designed compared to my orignal idea, with 6 ready designed characters and the option to make a custom design like "Tony Hawks Skating"

The cars will be similar in ability but with option to improve shields agains slaps and faster engines. I've also added a glide upgrade which enables the car to glide further from boosts there for having to collect less rubber bands, with the best glide ability you can glide arount the track from a few boosts.

Monday, March 14, 2005

Style of Cars


1924 Police & Cars
Originally uploaded by t19tone.
1924 Police and Cars


This is an example of style the cars will be based on, I was going to use cell shaded graphics and a more cartoony approach. I've been looking at the wacky races vehicals and there are two in particular that I'm thinking of basing my car designs on.

Game story mode

There are two teams as the games starts and three characters in each, The Rubberbandits and the Police. If you chose one of the three Rubberbandit characters you will have slightly better weapons, this is because the first mission is robbing the local bank. How ever if your the police team you have the opposite mission which is to stop the bandits, the police cars are a bit faster as thier advantage.

Story Mode unlocks new characters and new levels and if you get away with the money you keep it, if you catch the criminals you get a reward. With this money you are able to buy better weapons.

The ending will have a cut scene which will depend on how the last mission is completed.

Sunday, March 13, 2005

Present game idea's

At present i've decided to give my game two modes, similar to the modes you get on Gran Torismo. You will have the quick arcade mode where you just race through the level, your car gets damaged in both modes but only costs mony on the career mode so you don't collect any money icons. In the career mode your damage costs money indicated in a similar way to burnout, so you have to collect as many money bags as you can to repair and modify your car. The cars have weapons which you can also upgrade out side game play. These weapons will be similar to the weapons een on Rollcage and wipe out, Lazers, bombs and machine guns. You can up grade you shields as well similar set up to extreme G3. The better your shield the less damage and less health packs you have to collect, you can add parts to your body shell like more airo dynamic designs to help the car saw through the air better after the rubber band release.

You are timed to your next check point again similar to burnout, but the timer will stop at every check point and view will zoom in, you then have to pull back the car with a rubberband, the power you amount will depend on how many of the rubber band icons you collect, situated in both modes same as the occational health pack to keep you alive in game when your shields down. When you pull the car back there will be a power bar at the bottom of the screen indicating how far you can pull and boost your engine, the boost is similar to a burn out on burnout, just achieved a different way. While your pulling the car back be shaw to look for hidden short cuts and jumps to put you ahead...

Tuesday, March 08, 2005

Icons idea


Screen Layout5-icons?
Originally uploaded by t19tone.



This is my first idie what the icons might look like. There are three types so far, you can collect money bags to spend outside game play to buy upgrades for your car like better weapons and new wheels, you collect health packs to keep you from being shot and explode, you also collect a ring icon representing the rubberband pulling power, the more of these you collect the more power you can amount at check points.

Check points


Blog Layout2
Originally uploaded by t19tone.



The check points ae the most original part of my game. You have to collect the icons that look like rings seen on picture above, the more of these icons you collect the more you are able to power up at a check point. When you reach a check point the screen will zoom in closer to the vehical, you will then have to pull the vehical back on a rubber band as far as you can power up and release to continue racing.

Screen Layout concept


Screen Layout concept
Originally uploaded by t19tone.



With two screens on the Nintendo DS you can really play aroud with the screen layout, I'm going to have the in game racing split across both screens, your car will be situated on the bottom screen, with a clear view of the race track above.

Icons


Icons
Originally uploaded by t19tone.



These are the idea of how the icons and screen layout might look. In the icons list there is a money bag, a rubberband and a health pack. Below those is what the check point might look like, and under the console is the power bar for the charge ups at check points.